MyFPGA Forum

 找回密码
 注册
搜索
查看: 257|回复: 1

【FAQ】能否提供一个现成的 简单的UART 模块?

[复制链接]
发表于 2021-8-9 15:56:34 | 显示全部楼层 |阅读模式
Q: 能否提供一个现成的 简单的UART 模块?

A: 您可以参考这个:

http://office.terasic.com.tw/rd/ ... 2&variant=zh-tw
 楼主| 发表于 2021-9-24 11:20:10 | 显示全部楼层
本帖最后由 Doreen 于 2021-9-24 11:22 编辑

如果上面link 没有权限打开, 请参考下面的内容

Design Guides:IO LIB Protocal RS232

TX

module async_transmitter(clk, TxD_start, TxD_data, TxD, TxD_busy);
input clk, TxD_start;
input [7:0] TxD_data;
output TxD, TxD_busy;

parameter ClkFrequency = 50000000; // 50MHz
parameter Baud = 115200;

// Baud generator
parameter BaudGeneratorAccWidth = 16;
parameter BaudGeneratorInc = ((Baud<<(BaudGeneratorAccWidth-4))+(ClkFrequency>>5))/(ClkFrequency>>4);
reg [BaudGeneratorAccWidth:0] BaudGeneratorAcc;
wire BaudTick = BaudGeneratorAcc[BaudGeneratorAccWidth];
wire TxD_busy;
always @(posedge clk) if(TxD_busy) BaudGeneratorAcc <= BaudGeneratorAcc[BaudGeneratorAccWidth-1:0] + BaudGeneratorInc;

// Transmitter state machine
reg [3:0] state;
assign TxD_busy = (state!=0);

always @(posedge clk)
case(state)
  4'b0000: if(TxD_start) state <= 4'b0100;
  4'b0100: if(BaudTick) state <= 4'b1000;  // start
  4'b1000: if(BaudTick) state <= 4'b1001;  // bit 0
  4'b1001: if(BaudTick) state <= 4'b1010;  // bit 1
  4'b1010: if(BaudTick) state <= 4'b1011;  // bit 2
  4'b1011: if(BaudTick) state <= 4'b1100;  // bit 3
  4'b1100: if(BaudTick) state <= 4'b1101;  // bit 4
  4'b1101: if(BaudTick) state <= 4'b1110;  // bit 5
  4'b1110: if(BaudTick) state <= 4'b1111;  // bit 6
  4'b1111: if(BaudTick) state <= 4'b0001;  // bit 7
  4'b0001: if(BaudTick) state <= 4'b0010;  // stop1
  4'b0010: if(BaudTick) state <= 4'b0000;  // stop2
  default: if(BaudTick) state <= 4'b0000;
endcase

// Output mux
reg muxbit;
always @(state[2:0] or TxD_data)
case(state[2:0])
  0: muxbit <= TxD_data[0];
  1: muxbit <= TxD_data[1];
  2: muxbit <= TxD_data[2];
  3: muxbit <= TxD_data[3];
  4: muxbit <= TxD_data[4];
  5: muxbit <= TxD_data[5];
  6: muxbit <= TxD_data[6];
  7: muxbit <= TxD_data[7];
endcase

// Put together the start, data and stop bits
reg TxD;
always @(posedge clk) TxD <= (state<4) | (state[3] & muxbit);  // register the output to make it glitch free

endmodule

RX
// RS-232 RX module
// (c) fpga4fun.com KNJN LLC - 2003, 2004, 2005, 2006

module async_receiver(clk, RxD, RxD_data_ready, RxD_data, RxD_endofpacket, RxD_idle);
input  clk, RxD;
output RxD_data_ready;  // onc clock pulse when RxD_data is valid
output [7:0] RxD_data;

parameter ClkFrequency = 25000000; // 25MHz
parameter Baud = 9600;//115200;

// We also detect if a gap occurs in the received stream of characters
// That can be useful if multiple characters are sent in burst
//  so that multiple characters can be treated as a "packet"
output RxD_endofpacket;  // one clock pulse, when no more data is received (RxD_idle is going high)
output RxD_idle;  // no data is being received

// Baud generator (we use 8 times oversampling)
parameter Baud8 = Baud*8;
parameter Baud8GeneratorAccWidth = 16;
wire [Baud8GeneratorAccWidth:0] Baud8GeneratorInc = ((Baud8<<(Baud8GeneratorAccWidth-7))+(ClkFrequency>>8))/(ClkFrequency>>7);
reg [Baud8GeneratorAccWidth:0] Baud8GeneratorAcc;
always @(posedge clk) Baud8GeneratorAcc <= Baud8GeneratorAcc[Baud8GeneratorAccWidth-1:0] + Baud8GeneratorInc;
wire Baud8Tick = Baud8GeneratorAcc[Baud8GeneratorAccWidth];

////////////////////////////
reg [1:0] RxD_sync_inv;
always @(posedge clk) if(Baud8Tick) RxD_sync_inv <= {RxD_sync_inv[0], ~RxD};
// we invert RxD, so that the idle becomes "0", to prevent a phantom character to be received at startup

reg [1:0] RxD_cnt_inv;
reg RxD_bit_inv;

always @(posedge clk)
if(Baud8Tick)
begin
        if( RxD_sync_inv[1] && RxD_cnt_inv!=2'b11) RxD_cnt_inv <= RxD_cnt_inv + 2'h1;
        else
        if(~RxD_sync_inv[1] && RxD_cnt_inv!=2'b00) RxD_cnt_inv <= RxD_cnt_inv - 2'h1;

        if(RxD_cnt_inv==2'b00) RxD_bit_inv <= 1'b0;
        else
        if(RxD_cnt_inv==2'b11) RxD_bit_inv <= 1'b1;
end

reg [3:0] state;
reg [3:0] bit_spacing;

// "next_bit" controls when the data sampling occurs
// depending on how noisy the RxD is, different values might work better
// with a clean connection, values from 8 to 11 work
wire next_bit = (bit_spacing==4'd11);

always @(posedge clk)
if(state==0)
        bit_spacing <= 4'b0000;
else
if(Baud8Tick)
        bit_spacing <= {bit_spacing[2:0] + 4'b0001} | {bit_spacing[3], 3'b000};

always @(posedge clk)
if(Baud8Tick)
case(state)
        4'b0000: if(RxD_bit_inv) state <= 4'b1000;  // start bit found?
        4'b1000: if(next_bit) state <= 4'b1001;  // bit 0
        4'b1001: if(next_bit) state <= 4'b1010;  // bit 1
        4'b1010: if(next_bit) state <= 4'b1011;  // bit 2
        4'b1011: if(next_bit) state <= 4'b1100;  // bit 3
        4'b1100: if(next_bit) state <= 4'b1101;  // bit 4
        4'b1101: if(next_bit) state <= 4'b1110;  // bit 5
        4'b1110: if(next_bit) state <= 4'b1111;  // bit 6
        4'b1111: if(next_bit) state <= 4'b0001;  // bit 7
        4'b0001: if(next_bit) state <= 4'b0000;  // stop bit
        default: state <= 4'b0000;
endcase

reg [7:0]RxD_data;
always @(posedge  RxD_data_ready)  RxD_data=RxD_data_r;


reg [7:0] RxD_data_r;
always @(posedge clk)
if(Baud8Tick && next_bit && state[3]) RxD_data_r <= {~RxD_bit_inv, RxD_data_r[7:1]};

reg RxD_data_ready, RxD_data_error;
always @(posedge clk)
begin
        RxD_data_ready <= (Baud8Tick && next_bit && state==4'b0001 && ~RxD_bit_inv);  // ready only if the stop bit is received
        //RxD_data_ready <= (Baud8Tick && state==4'b0001 && ~RxD_bit_inv);  // ready only if the stop bit is received
        RxD_data_error <= (Baud8Tick && next_bit && state==4'b0001 &&  RxD_bit_inv);  // error if the stop bit is not received
end

reg [4:0] gap_count;
always @(posedge clk) if (state!=0) gap_count<=5'h00; else if(Baud8Tick & ~gap_count[4]) gap_count <= gap_count + 5'h01;
assign RxD_idle = gap_count[4];
reg RxD_endofpacket; always @(posedge clk) RxD_endofpacket <= Baud8Tick & (gap_count==5'h0F);

endmodule
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|手机版|Archiver|MyFPGA

GMT+8, 2021-10-18 07:09 , Processed in 0.062705 second(s), 18 queries .

Powered by Discuz! X3

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表